Parameters are enclosed with
Optional parameters are enclosed in brackets
These do not actually go into the command.
Shows the remaining cooldown time for a specific boss.
Shows a list of boss aliases.
These are names you can use instead of using the full names. These are case insensitive.
Shows a list of supported boss cooldowns.
Shows a list of all your active cooldowns.
For privacy reasons, only characters matching the tracked world of the current server will be shown. To see all your characters, try it on a private message.
boss set <boss>,<character>[,time_ago]
Sets the cooldown for a boss.
The cooldown is set as if you had just killed the boss.
You will receive a private message when the cooldown is over.
You can also specify how long ago the boss was killed, so the time is considered in the cooldown.
/boss set kroazur,galarzaa fidera
When the cooldown is over
boss remove <boss>,<character>
Removes an active boss cooldown.
Shows a list of upcoming and recent events.
event add <starts in> <name>[,description]
Creates a new event.
starts in is in how much time the event will start from the moment of creation.
This is done to avoid dealing with different timezones.
Just say in how many days/hours/minutes the event is starting.
The time can be set using units such as 'd' for days, 'h' for hours, 'm' for minutes and 'd' for seconds. Examples: 1d20h5m, 1d30m, 1h40m, 40m
The event description is optional, you can also use links like:
[link title](link url).
Once the event is created, the id of the event will be returned. This is used for further edits.
/event add 5h Inquisition Quest,Remember to bring holy water!
event addplayer <id> <character>
Adds a character to an event.
Only the creator can add characters to an event.
If the event is joinable, anyone can join an event using
/event addplayer 136 Nezune
Use the subcommands to edit the event's properties. Only the creator of the event and mods can edit an event. Past events can't be edited.
event edit description¶
event edit description <id> [new description]
event edit desc,
event edit details
Edits an event's description.
If no new description is provided initially, the bot will ask for one.
To remove the description, say
event edit joinable¶
event edit joinable <id> [yes/no]
event edit open
Changes whether anyone can join an event or only the owner may add people.
If an event is joinable, anyone can join using
event join .
Otherwise, the event creator has to add people with
event edit name¶
event edit name <id> [new name]
event edit title
Edit's an event's name.
If no new name is provided initially, the bot will ask for one.
event edit slots¶
event edit slots <id> [new slots]
event edit size
Edits an event's number of slots
Slots is the number of characters an event can have. By default this is 0, which means no limit.
event edit time¶
event edit time <id> [new start time]
Edit's an event's start time.
If no new time is provided initially, the bot will ask for one.
events info <id>
Displays an event's info.
The start time shown in the footer is always displayed in your device's timezone.
/event info 136
event join <id> <char>
Join an event with a specific character
You can only join an event with a character at a time.
Some events may not be joinable and require the creator to add characters themselves.
/event join 136 Galarzaa Fidera
event leave <id>
Leave an event you were participating in.
/event leave 136
Creates an event guiding you step by step
Instead of using confusing parameters, commas and spaces, this commands has the bot ask you step by step.
event participants <id>
Shows the list of characters participating in this event.
/event participants 190
Deletes or cancels an event.
/event delete 136
event removeplayer <id> <character>
Removes a player from an event.
Players can remove themselves using
/event addplayer 136 Nezune
event subscribe <id>
Subscribe to receive a PM when an event is happening.
/event sub 136
event unsubscribe id
Unsubscribes you from an event.
/event unsub 136
remindme <when> <what>
Creates a personal reminder.
You will be notified in the same channel when the time is over.
/event remindme 2h check old fortress
Once the time has passed